Minor Arcana

The Suit of Sites

Sites; 1, Yuggoth


Yuggoth represents the Planet Pluto; a planet that was known by horror writers long before it was discovered by science. This Card portrays a pillar in the middle of the Card, on top of which is some bizarre, alien creature, with Tentacles slithering and bulbous eyes. This is representative of our belief that there is life beyond our perception, and dimensions beyond our understanding. Beyond the definition given in the Lovecraft Tarot, I ask myself whether this Card can represent things far away or far off? Does the end of our life represent some form of arcane existence that, whilst living, we cannot perceive?



Sites; 2, Irem, City of Pillars


A conclusion arrived at. After years of roaming the desert, the hidden City of Irem is eventually found. The huge stone Pillars depicted in this Card represent integrity, solidity and conclusion. The picture on this Card is especially important, as it represents clearly the depiction of the Card as described in the Introductory Book to this Deck of the Tarot. A woman in a white frock walks towards her destination in this desert. As she does this, she is a part of the everyday goings on of a city that is a sacred place of the Great Old Ones. An integration with the supernatural is also here defined.



Sites; 3, Plateau of Leng


In the classical literature relating to the religious R’Lyeh, Leng is the central place where we gather to meet in our dreams. So in this, I feel that it is better here to describe it in graphical terms, here describing it as part of this study. Leng is dreams. The first thing I notice in describing this Card, is its sense of open, rolling space. A daemon who seems in some way defeated stands here, seeming to be meaningless, His head resembling that of a Devil, lying in the sands of the deserts of dreams. He is like a creation of mankind in a previous time, whilst still being a statue created for the purpose of Worship. The shadow of a man leads two great beasts towards it; he seems to represent an acceptance of this landscape of dream, assuming this as the landscape of his everyday life, as this is his normal dimension.



Sites; 4, Whateley Farmhouse


Aside from the meaning given in the Introductory Book, the Card that represents the Whateley Farmhouse has a strong suggestion of peace, and of something positive waiting to happen. It represents a sense of “home”, of tranquillity and of quiet. Whatever is going on in our lives, this Card represents a place of rest where there is an escape from anything ‘evil’ that may be going on. It represents a time where there is a break from involvement with the occult, and a place of rest in a situation where it may be needed.



Sites; 5, The Witch House


As with some of the other Cards in the Lovecraft Tarot, my interpretation of the Witch House, here, is very different from the meaning that seems to be defined in the Introductory Book. For this reason I see this Card as being descriptive of my own home, where things are ordered according to what I think is right, although not ordered in the logical way that others organize theirs. At the same time my home is at one with the occult and at one with my own work with the Tarot. This Card, however, conveys no further meaning to me. The message we see is how this Card comes across in graphical terms. With the Witch House, the graphical representation is the message that this Card gives.



>Sites; 6, The Mountains of Madness


The meaning of this Card is best understood if you read the story by Lovecraft of that name, where explorers on the North Pole discover things that ‘should not be’. I understand this Card, therefore, as meaning that, if we are to search deeply enough, then the secrets of the Cthulhu Mythos are to be discovered, even if this is immediately unintentional. Whilst this Card represents madness, it defines this in the rationale of the ever continuing search.



Sites; 7, St. Toads


St. Toads has a defined meaning with the Lovecraft Deck of the Tarot, but to describe the Card according to its graphical representation, it seems to be very different. The meaning of this Card, according to the drawing it is represented by, is things without meaning, things we know nothing about, and things without definition. In this sense St. Toads could, then, mean there could be a calling, although from what that could be, is, here, enigmatic. However, in defining this Card I am unaware of St. Toads in Mythos literature, and so I cannot define it as being with meaning. Therefore, this Card could represent questions without answers; a calling without the caller being known?


Sites; 8, Innsmouth


In this Card we see Innsmouth as a spooky, isolated little sea-port town, illuminated against the darkness of night. There are a number of standing stones portrayed, some of them with faces, and others without. Innsmouth has become almost desolate now; it is controlled by the worshippers of Dagon. This Card represents society and its continuous movement, depicted here as the little town continues under the dark cultism of their way of living.


Sites; 9, Kadath


We here see the disorganized slumber of dream state. In our state of dream nothing is absolutely defined, and concepts are distant and vague. Within dream travel, and within the fabric of our concept of the Astral Plane, the Unknown City of Kadath lies at the centre of the concept. Kadath is a rich and beautiful city, and stretches through dimensions that human kind cannot clearly define. Strange and ornate Towers lie beyond the City of Kadath; chaotic and in some way beautifully insane.


Sites; 10, Exham Priory


Exham Priory is a faraway place, hidden from the eyes of men. It is a place built for sanctitude and worship. It is the creation of humankind, this being unusual in the study of the Lovecraft system here defined. Being built as a Temple for the worship of the Great Old Ones, the Priory stands as being solid and arcane, with intricately carved statues and masonry. This Card of the Tarot seems to depict a place of isolation and religious solitude, and as sanctuary against the forces of the occult.


Sites; 11, Sentinel Hill


The eleventh Card in the Suit of Sites is Sentinel Hill. This Card represents both internal strength, and a Witches place where occult rituals to the Worship of the Great Old Ones take place. This Temple is a prehistoric place, it outdates contemporary religion, and the Card of Sentinel Hill represents a place where the religion of the Druids may have been born. In this sense this Card has esoteric connections with the issue of Ley Lines, of sacrificed virgin girls, and the antiquity of the Worship of the Gods of the Mythos of the Great Old Ones.



Sites; 12, EOD Temple


This Card is symbolic of cultism and of the actual existence of religious sects who follow and worship the Gods of the Necronomicon. The Esoteric Order of Dagon are, in contemporary religion, acknowledged as a sect in honour of the Lovecraftian; this supporting belief in the Mythos as actual religion. In this Card there is depicted nothing sinister, it depicts a normal, albeit expensive – building, with involvement from the Dagonic monks being depicted here. Despite the EOD having a reputation as being evil, there is nothing sinister depicted in the Card of the EOD Temple.


Sites; 13, Federal Hill


There is nothing depicted in this Card other than a Church. However, in the classical literature of our religion, the Church of Federal Hill was one which was taken over by cultists. Whilst this Card really says very little, it is representative of the gateways towards the religion of the R’Lyeh, and the changes in belief that are undertaken when people turn to the religions of the Mythos of the Necronomicon and the Great Old Ones.



>Sites; 14, Arkham


Although Arkham is depicted in fiction as being a real place, it is portrayed in this Card as being a Sea Village which has, over time, completely fallen to the worship of the Great Old Ones. As a Card of the Tarot, this is symbolic of normal behaviour and transactions undertaken, even if these are under a state of the devout worship of an insane religious system. Arkham is a town depicted in terms of strange and insane proportions, standing as if isolated within itself. Depicted as being some sort of trippy and grotesque place of its own, we can now be sure that our journey has finished, and that our reality is now manifest.